The Legend of Zelda: Spirit Tracks is the first game I’ve bought full price on the day of release for a very long time and it’s still taken me three months to start playing it. I know that Nintendo often get criticised for remaking the same games over and over but I think that’s one of the reasons I also love them. It’s the familiarity that is so appealing, the music in the Zelda games are like John William scores that just bring you back to a warm place. When you first discover the palace guards are wearing Link’s traditional uniform you know what is going to happen but that doesn’t stop a smile creeping across your face as it does. If anything, it’s the new things that seem a bit off such as wondering how well steam trains fit into the Zelda universe but so far it’s still working.
I’m only a few hours into the game and so far I’m enjoying it but I was a little concerned to find myself frustratingly stuck so early on, I got through it but only by chance which struck me as poor design. It turned out that if I’d visited another town and spoken to some people they would have told me how to progress, all very Nintendo and Zelda-like, but the problem was there was no reason (or prompts) to visit that town and so I hadn’t. It would have been better if I’d been given a reason to visit that town and picked up the relevant details on the way, that’s what usually makes me think Zelda games are so well designed.